​Community-based Program in Partnership with DC Public Libraries
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Purpose and Background
CHC operates community-based STEAM programs in partnership with the DC Public Libraries (DCPL) central office. This program, unlike traditional education, aims to bring about tangible change in the community, bridging the education gap and promoting educational equality. CHC provides the program at the DCPL Parkland-Turner branch during after-school hours during the school year and at the Anacostia branch during summer break. These two library branches are located in Ward 8, an area with a high concentration of low-income residents, making it a community in urgent need of educational support. CHC's programs target K-6 students in this area and have already made significant strides in increasing educational access to STEAM programs, inspiring hope and a brighter future for the community.
Main Target Students (K-6th Grade)
The CHC STEAM program is designed for students from kindergarten to 6th grade (K-6) and is conducted through hands-on activities in a group setting. Exposing children to STEAM concepts at an early age is crucial for developing their cognitive abilities and reasoning skills.
Educational Goals
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Improvement of problem-solving and critical thinking skills
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Strengthening of collaboration and communication skills
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Increased interest and knowledge in STEAM fields
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Enhanced understanding of mathematical concepts and increased confidence
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Development of spatial reasoning, creativity, and innovation skills
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Experience with cutting-edge technology (VR, robots, etc.
Partnership Model and Operations with the DCPL Parklands-Turner branch
Via the partnership, our organization provides STEAM program content, resources, and qualified instructors, and the Parkland-Turner Branch provides dedicated staff members and a children's library space for the program. This collaborative model extends beyond simply giving space by reserving the children's library from 3:30 p.m. to 4:30 p.m., which leads to full student participation during the 50-minute program. Also, the dedicated children's librarian's contribution of teaching STEAM subjects ensures consistent instructor availability and high-quality education, thereby enhancing the program's uniqueness and sustainability. By providing free STEAM after-school programs to children in low-income communities, the program has effectively increased access to STEAM education in this community and increased students' and parents' interest in STEAM skills and knowledge.
This successful program, based on in-depth data analysis, is outlined in our Case Study II, 'Partnership with Parklands-Turner DC public library,' written by Dr. Lan Joo, Founder and CEO of CHC Institute.
Summer STEAM Program
CHC operates a summer STEAM program at the Anacostia Public Library during the summer vacation period, in addition to its after-school programs during the school year. This program is not just an extension of the regular school year, but a crucial part of our commitment to year-round education. It is designed for students in grades K-6 and provides an immersive educational experience during the summer break to help children continue their STEAM learning and deepen their curiosity. This is an important activity that demonstrates CHC's ongoing efforts to strengthen children's skills in science, technology, engineering, art, and mathematics throughout the year and cultivate their future capabilities.
What we have accomplished
The community has gained a better understanding of the meaning and significance of STEAM education. Parents who have recognized the importance of STEAM education through our program continue to bring their children to the program. Our program is in high demand, with children staying engaged due to the fun, hands-on activities using materials. We are also bridging the gap in school STEAM education by providing a variety of STEAM activities and supplies during aftercare.
